Section Sound

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Intensity

Gravitational inverse-square law
Sound intensity drops as $\sim \frac{1}{r^2}$ (inverse square law). Note that the letter $S$ at the center represents "the source", not the flux.
Borb, CC BY-SA 4.0, via Wikimedia Commons

If the power at the source is $P$ (power is measured in $W$), then at distance $r$ the power has to be spread out over a spherical area of $4\pi r^2$, producing the intensity:

$$ I = \frac{P}{4\pi r^2} $$

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Sound Pressure Level

The decibel scale
The human perception of "loudness" turns out is not proportional the intensity $I$. Instead, it corresponds to the sound pressure level (SPL) $\beta$ (sometimes also know as the sound intensity level):
$$ \beta = (10dB) \log \frac{I}{I_0} $$
where $I_0 = 10^{-12}W/m^2$, and $dB$ is unit the decibel. The $\log$ is taken with base $10$.

Reminder about $\log$:

Sound $\beta$ ($dB$) $I$ ($W/m^2$)
Threshold of hearing $0$ $10^{-12}$
Whisper $20$ $10^{-10}$
Conversation $60$ $10^{-6}$
Painfully loud $120$ $1$
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The Doppler Effect

Dopplerfrequenz
the Doppler effect causes a car engine or siren to sound higher in pitch when it is approaching than when it is receding. The red circles represent sound waves. Click here to hear the effect.

The Doppler effect (or the Doppler shift) is the change in frequency of a wave in relation to an observer who is moving relative to the wave source.

Suppose a source $S$ produces a sound at frequency $f_S$. The frequency $f_L$ as observed by the listener is given by:

$$ f_L = \frac{c+v_L}{c+v_S}f_S $$
where $c = 340m/s$ is the speed of sound, $v_S$ and $v_L$ are the velocities of the source and the listener relative to the air.

The signs of $v_S$ and $v_L$ are defined by the "$L$ to $S$" arrow, as explained in the figure below. For example, if the source is traveling at $5m/s$ in the opposite direction to the "$L$ to $S$" arrow, then you must put $v_S = -5m/s$ in the equation for Doppler effect above.

Positive direction defined by the "$L$ to $S$" arrow. $v$ pointing right is positive, left is negative.
Positive direction defined by the "$L$ to $S$" arrow. $v$ pointing left is positive, right is negative.

Simulation - The Doppler Effect

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The Doppler Effect

Adjust the velocity of the source and see how it affects the wavefronts.
Gradually change the source velocity from below the speed of sound to above. Could you see any qualitative differences between the two cases?
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